Game ID Checker API
A small API.
A clear response.
Integrate game account lookup into your application. Discover available games, send their required fields, then handle the result.
API reference for tools and agents
Use the OpenAPI specification for request schemas, or read the complete text reference. These documents describe the API; lookups still require authentication.
Get API access
Open the RapidAPI listing, choose an available plan, and find your application key. Customer requests go through the RapidAPI gateway, which manages authentication and usage.
Open the RapidAPI listingSend X-RapidAPI-Key and X-RapidAPI-Host with your request. Use the values provided by your RapidAPI application. Keep the key in your backend or server environment.
curl -X POST \
'https://game-id-checker-api.p.rapidapi.com/check' \
-H 'X-RapidAPI-Key: YOUR_RAPIDAPI_KEY' \
-H 'X-RapidAPI-Host: game-id-checker-api.p.rapidapi.com' \
-H 'Content-Type: application/json' \
-d '{"game":"mlbb","player_id":"123456789","zone_id":"1234"}'Two endpoints. Every supported game.
Use GET /games?enabled=true for games currently enabled, with their IDs and required fields. Send the selected game ID to POST /check. New games use these same two endpoints.
Paths are relative to the RapidAPI gateway, or https://gameidchecker.com/api/v1 for direct owner access. Both endpoints require authentication.
| Method & path | Purpose |
|---|---|
GET /games | All configured game IDs, names and required fields, including disabled integrations. |
GET /games?enabled=true | Only games enabled in the current configuration. |
POST /check | Look up a player. Include game, player_id and any required zone_id. |
| Game / game field | Status | Required identifiers |
|---|---|---|
Mobile Legendsmlbb | Available | player_id, zone_idPlayer ID + Zone ID |
PUBG Mobilepubgm | Available | player_idPlayer ID |
Free Firefreefire | Available | player_idPlayer ID |
Free Fire MAXfreefire-max | Available | player_idPlayer ID |
Magic Chessmcgg | Available | player_id, zone_idPlayer ID + Zone ID |
Honor of Kingshok | Available | player_idPlayer ID |
Arena of Valoraov | Available | player_idPlayer ID |
Call of Duty Mobilecodm | Available | player_idOpenID |
FC Mobilefc-mobile | Available | player_idPlayer ID |
Wild Riftwild-rift | Unavailable (503) | player_idRiot ID |
Each API catalogue entry contains only id, name and required_fields. Use these to build your game selector and request form. See the linked game guides for ID formats and maximum lengths. Wild Rift uses a combined Name#Tag string and is currently unavailable. Filtering by enabled status describes configuration, not live provider health. Unsupported game IDs return 400; disabled games return 503 on lookup.
curl 'https://game-id-checker-api.p.rapidapi.com/games?enabled=true' -H 'X-RapidAPI-Key: YOUR_RAPIDAPI_KEY' -H 'X-RapidAPI-Host: game-id-checker-api.p.rapidapi.com'Request fields
Send a JSON object with Content-Type: application/json. Numeric identifiers are strings to preserve their exact values.
| Field | Type | Use |
|---|---|---|
game | string | Required. Discover enabled IDs with GET /games?enabled=true. |
player_id | string | Required. Format and maximum length depend on the game. See its integration guide; CODM uses OpenID. |
zone_id | string | Required for MLBB and Magic Chess: Go Go. Positive numeric string, up to 16 digits. Omit for other games. |
The request body limit is 4 KiB. Fields other than game, player_id, and zone_id are rejected.
{
"game": "mlbb",
"player_id": "123456789",
"zone_id": "1234"
}{
"game": "pubgm",
"player_id": "5123456789"
}Read the lookup result
A completed lookup returns HTTP 200 and success: true. Read data.valid to determine whether the provider found the account.
{
"success": true,
"data": {
"game": "pubgm",
"player_id": "5123456789",
"valid": true,
"nickname": "ExamplePlayer",
"region_code": null
},
"checked_at": "2026-11-08T00:00:00.000Z",
"request_id": "00000000-0000-4000-8000-000000000000"
}data.region_code is always present on completed lookups: an uppercase two-letter account country code reported by the provider, such as MM, or null when unavailable. Availability varies by game and account. It is not inferred from zone_id or request location.
When the provider explicitly reports an invalid account, data.valid is false, and both data.nickname and data.region_code are null. Every response includes a request ID; completed checks also include a timestamp.
A nickname lookup does not prove account ownership. Ask the customer to review the returned account name before continuing a top-up workflow.
Handle errors deliberately
| HTTP | Meaning |
|---|---|
| 400 | Invalid JSON, unsupported game, missing or invalid identifiers. |
| 401 | Authentication is missing or invalid. |
| 413 / 415 | Body too large or content type not supported. |
| 502 | Unexpected response from the game data provider. |
| 503 | Provider unavailable, rate limited, or game temporarily disabled. |
| 504 | The provider lookup timed out. |
For transient errors, respect Retry-After when present. A provider failure must not be shown to a customer as “account does not exist.”
Use GET /games for the configured game catalogue and GET /health for Worker liveness. Liveness is not a guarantee of upstream availability.